Commit df19fa28 authored by Maxime Perrotin's avatar Maxime Perrotin
Browse files

Update data dictionary state based on context

parent f8c69519
......@@ -1847,6 +1847,7 @@ class SDL_View(QtGui.QGraphicsView, object):
# Set AST to be used as data dictionnary and updated on the fly
sdlSymbols.AST = ast
sdlSymbols.CONTEXT = block
def open_diagram(self):
''' Load one or several .pr file and display the state machine '''
......@@ -2096,11 +2097,6 @@ class OG_MainWindow(QtGui.QMainWindow, object):
self.addToolBar(Qt.TopToolBarArea, filebar)
# self.scene.clearSelection()
# self.scene.clear_highlight()
# self.scene.clear_focus()
# get the messages list window (to display errors and warnings)
# it is a QtGui.QListWidget
msg_dock = self.findChild(QtGui.QDockWidget, 'msgDock')
......@@ -2168,6 +2164,7 @@ class OG_MainWindow(QtGui.QMainWindow, object):
# Create a default context - at Block level - for the autocompleter
sdlSymbols.CONTEXT = ogAST.Block()
def upd_statechart(self, mdi):
......@@ -2209,7 +2206,6 @@ class OG_MainWindow(QtGui.QMainWindow, object):
item = self.datadict.topLevelItem(0)
item.takeChildren() # remove old children
for name, sort in ast.dataview.viewitems():
#basic = ogParser.find_basic_type(sort.type).kind[:-4].upper()
new_item = QtGui.QTreeWidgetItem(item,
[name.replace('-', '_'),
......@@ -2228,7 +2224,18 @@ class OG_MainWindow(QtGui.QMainWindow, object):
''' Update the tree in the data dictionary based on the AST '''
# currently the ast is a global in sdlSymbols.CONTEXT
# it should be attached to the current scene instead TODO
print 'update dict'
in_sig, out_sig, states, dcl, timers = [self.datadict.topLevelItem(i)
for i in range(2, 7)]
if self.view.scene().context == 'block':
map(lambda elem: elem.setDisabled(True),
(in_sig, out_sig, states, dcl, timers))
elif self.view.scene().context == 'process':
map(lambda elem: elem.setDisabled(False),
(in_sig, out_sig, states, dcl, timers))
elif self.view.scene().context == 'procedure':
map(lambda elem: elem.setDisabled(False), (dcl, timers, out_sig))
map(lambda elem: elem.setDisabled(True), (in_sig, states))
def vi_command(self):
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