Commit ce588ce2 authored by Maxime Perrotin's avatar Maxime Perrotin
Browse files

Replace call to pos()

parent c396c0da
......@@ -149,7 +149,7 @@ class Symbol(QObject, QGraphicsPathItem, object):
# for the comment symbol (need to refresh on_the_right property)
self.setCacheMode(QGraphicsItem.NoCache)
# Initialize variables used when moving/resizing
self.coord = self.pos()
self.coord = self.position
self.height = 0
self.old_rect = self.boundingRect()
# List of visible connection points (that can move)
......@@ -369,8 +369,8 @@ class Symbol(QObject, QGraphicsPathItem, object):
# Update position of child - take place of deleted item
child_below.pos_y = self.pos_y
child_below.update_position()
self.parentItem().cam(self.parentItem().pos(),
self.parentItem().pos())
self.parentItem().cam(self.parentItem().position,
self.parentItem().position)
self.setParentItem(None)
# Following line causes segfault on exit:
#scene().removeItem(self)
......@@ -513,7 +513,7 @@ class Symbol(QObject, QGraphicsPathItem, object):
the lower right corner
'''
# Save current position to be able to revert move
self.coord = self.pos()
self.coord = self.position
rect = self.boundingRect()
self.height = rect.height()
if self.grabber.resize_mode != '':
......@@ -563,14 +563,14 @@ class Symbol(QObject, QGraphicsPathItem, object):
self, self.old_rect,
self.boundingRect())
self.scene().undo_stack.push(undo_cmd)
self.cam(self.coord, self.pos())
self.cam(self.coord, self.position)
self.updateConnectionPoints()
elif self.mode == 'Move' and self.coord != self.pos():
elif self.mode == 'Move' and self.coord != self.position:
with undoCommands.UndoMacro(self.scene().undo_stack, 'Move'):
undo_cmd = undoCommands.MoveSymbol(
self, self.coord, self.pos())
self, self.coord, self.position)
self.scene().undo_stack.push(undo_cmd)
self.cam(self.coord, self.pos())
self.cam(self.coord, self.position)
self.mode = ''
def updateConnectionPoints(self):
......@@ -601,7 +601,7 @@ class Symbol(QObject, QGraphicsPathItem, object):
# a subsequent call to parentItem returns None. Seems to happen
# if the parent has not been added yet to the scene.
top_level = top_level.parentItem() or top_level.parent
top_level.cam(top_level.pos(), top_level.pos())
top_level.cam(top_level.position, top_level.position)
return
# In case CAM is called due to object move, go to the new position
......@@ -652,7 +652,7 @@ class Symbol(QObject, QGraphicsPathItem, object):
# Determine how much we need to move the colliding groups and call
# their CAM with this delta
# Save colliders positions in case they are moved by a sub cam call
col_pos = {i: i.pos() for i in top_level_colliders}
col_pos = {i: i.position for i in top_level_colliders}
for col in top_level_colliders:
collider_rect = (col.sceneBoundingRect() |
col.mapRectToScene(col.childrenBoundingRect()))
......@@ -673,8 +673,8 @@ class Symbol(QObject, QGraphicsPathItem, object):
delta.setX(col.x() - collider_rect.x() -
collider_rect.width() - 10 + rect.x())
delta.setY(col.y())
if col.pos() == col_pos[col]:
col.cam(col.pos(), delta, ignore=self)
if col.position == col_pos[col]:
col.cam(col.position, delta, ignore=self)
# Put it back at the new position to make sure recursive
# CAM can happen properly with all object in new positions
# (End of CAM reset to the old position for animation)
......@@ -784,9 +784,8 @@ class Comment(Symbol):
''' Handle item move '''
super(Comment, self).mouse_move(event)
if self.mode == 'Move':
new_y = self.pos().y() + (event.pos().y() - event.lastPos().y())
new_x = self.pos().x() + (event.pos().x() - event.lastPos().x())
self.position = QPointF(new_x, new_y)
self.pos_y += event.pos().y() - event.lastPos().y()
self.pos_x += event.pos().x() - event.lastPos().x()
self.update_connections()
def mouse_release(self, event):
......@@ -952,10 +951,11 @@ class HorizontalSymbol(Symbol, object):
group_width = last - first if first is not None else 0
for sibling in self.siblings():
sib_x = sibling.x() - (self.boundingRect().width()) / 2 - 10
sib_oldpos = sibling.pos()
sib_oldpos = sibling.position
sibling.pos_x = sib_x
undo_cmd = undoCommands.MoveSymbol(
sibling, sib_oldpos, sibling.pos())
undo_cmd = undoCommands.MoveSymbol(sibling,
sib_oldpos,
sibling.position)
self.scene().undo_stack.push(undo_cmd)
most_left = min([sibling.x()
for sibling in self.siblings()] or [0])
......@@ -970,7 +970,7 @@ class HorizontalSymbol(Symbol, object):
self.position = QPointF(pos_x, pos_y)
self.connection = self.connect_to_parent()
self.updateConnectionPoints()
self.cam(self.pos(), self.pos())
self.cam(self.position, self.position)
LOG.debug('{} positionned at {}'.format(unicode(self),
unicode(self.scenePos())))
......@@ -1007,8 +1007,8 @@ class HorizontalSymbol(Symbol, object):
''' Prevent move from being above the parent '''
if self.mode == 'Move':
event_pos = event.pos()
new_y = self.pos().y() + (event_pos.y() - event.lastPos().y())
new_x = self.pos().x() + (event_pos.x() - event.lastPos().x())
new_y = self.pos_y + (event_pos.y() - event.lastPos().y())
new_x = self.pos_x + (event_pos.x() - event.lastPos().x())
if self.hasParent:
new_y = max(new_y, self.parent.boundingRect().height() +
self.minDistanceToSymbolAbove)
......@@ -1058,22 +1058,23 @@ class HorizontalSymbol(Symbol, object):
pass
if rect.intersects(sib_rect):
width = (sib_rect & rect).width() + 10
old_sib_pos = sibling.pos()
old_sib_pos = sibling.position
sibling.pos_x += width if self.pos_x <= sibling.pos_x \
else -width
undo_cmd = undoCommands.MoveSymbol(
sibling, old_sib_pos, sibling.pos())
undo_cmd = undoCommands.MoveSymbol(sibling,
old_sib_pos,
sibling.position)
try:
self.scene().undo_stack.push(undo_cmd)
except AttributeError:
# If there is no scene or no undo stack
pass
sibling.cam(sibling.pos(), sibling.pos())
sibling.cam(sibling.position, sibling.position)
super(HorizontalSymbol, self).cam(old_pos, new_pos, ignore)
# Recursively call the cam of the parent
try:
self.parentItem().cam(self.parentItem().pos(),
self.parentItem().pos())
self.parentItem().cam(self.parentItem().position,
self.parentItem().position)
except AttributeError:
pass
self.update_connections()
......@@ -1180,7 +1181,7 @@ class VerticalSymbol(Symbol, object):
self.updateConnectionPoints()
if y is not None:
self.pos_y = y
self.cam(self.pos(), self.pos())
self.cam(self.position, self.position)
LOG.debug('{} positionned at {}'.format(unicode(self),
unicode(self.scenePos())))
......@@ -1203,7 +1204,7 @@ class VerticalSymbol(Symbol, object):
''' Click and move: forbid symbol to move on the x axis '''
super(VerticalSymbol, self).mouse_move(event)
if self.mode == 'Move':
new_y = self.pos().y() + (event.pos().y() - event.lastPos().y())
new_y = self.pos_y + (event.pos().y() - event.lastPos().y())
if not self.parent:
self.pos_x += event.pos().x() - event.lastPos().x()
if not self.hasParent or (new_y >=
......@@ -1222,6 +1223,6 @@ class VerticalSymbol(Symbol, object):
# See cam of symbol for explanation about
# the 'or branch_entry.parent' (pyside/qt bug)
branch_entry = branch_entry.parentItem() or branch_entry.parent
branch_entry.cam(branch_entry.pos(), branch_entry.pos())
branch_entry.cam(branch_entry.position, branch_entry.position)
else:
super(VerticalSymbol, self).cam(old_pos, new_pos)
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