------------------------------------------------------------------------------ -- -- -- OCARINA COMPONENTS -- -- -- -- O C A R I N A . B A C K E N D S . A S N 1 . D E P L O Y M E N T -- -- -- -- B o d y -- -- -- -- Copyright (C) 2010, GET-Telecom Paris. -- -- -- -- Ocarina is free software; you can redistribute it and/or modify -- -- it under terms of the GNU General Public License as published by the -- -- Free Software Foundation; either version 2, or (at your option) any -- -- later version. Ocarina is distributed in the hope that it will be -- -- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -- -- Public License for more details. You should have received a copy of the -- -- GNU General Public License distributed with Ocarina; see file COPYING. -- -- If not, write to the Free Software Foundation, 51 Franklin Street, Fifth -- -- Floor, Boston, MA 02111-1301, USA. -- -- -- -- As a special exception, if other files instantiate generics from this -- -- unit, or you link this unit with other files to produce an executable, -- -- this unit does not by itself cause the resulting executable to be -- -- covered by the GNU General Public License. This exception does not -- -- however invalidate any other reasons why the executable file might be -- -- covered by the GNU Public License. -- -- -- -- Ocarina is maintained by the Ocarina team -- -- (ocarina-users@listes.enst.fr) -- -- -- ------------------------------------------------------------------------------ with Ocarina.ME_AADL; with Ocarina.ME_AADL.AADL_Instances.Nodes; with Ocarina.ME_AADL.AADL_Instances.Nutils; with Ocarina.ME_AADL.AADL_Instances.Entities; package body Ocarina.Backends.ASN1.Deployment is use Ocarina.ME_AADL; use Ocarina.ME_AADL.AADL_Instances.Nodes; use Ocarina.ME_AADL.AADL_Instances.Entities; package AAU renames Ocarina.ME_AADL.AADL_Instances.Nutils; procedure Visit_Architecture_Instance (E : Node_Id); procedure Visit_Component_Instance (E : Node_Id); procedure Visit_System_Instance (E : Node_Id); procedure Visit_Process_Instance (E : Node_Id); procedure Visit_Device_Instance (E : Node_Id); procedure Visit_Thread_Instance (E : Node_Id); procedure Visit_Subprogram_Instance (E : Node_Id); ----------- -- Visit -- ----------- procedure Visit (E : Node_Id) is begin case Kind (E) is when K_Architecture_Instance => Visit_Architecture_Instance (E); when K_Component_Instance => Visit_Component_Instance (E); when others => null; end case; end Visit; --------------------------------- -- Visit_Architecture_Instance -- --------------------------------- procedure Visit_Architecture_Instance (E : Node_Id) is begin Visit (Root_System (E)); end Visit_Architecture_Instance; ------------------------------ -- Visit_Component_Instance -- ------------------------------ procedure Visit_Component_Instance (E : Node_Id) is Category : constant Component_Category := Get_Category_Of_Component (E); begin case Category is when CC_System => Visit_System_Instance (E); when CC_Process => Visit_Process_Instance (E); when CC_Thread => Visit_Thread_Instance (E); when CC_Device => Visit_Device_Instance (E); when CC_Subprogram => Visit_Subprogram_Instance (E); when others => null; end case; end Visit_Component_Instance; ---------------------------- -- Visit_Process_Instance -- ---------------------------- procedure Visit_Process_Instance (E : Node_Id) is S : Node_Id; begin if not AAU.Is_Empty (Subcomponents (E)) then S := First_Node (Subcomponents (E)); while Present (S) loop -- Visit the component instance corresponding to the -- subcomponent S. Visit (Corresponding_Instance (S)); S := Next_Node (S); end loop; end if; end Visit_Process_Instance; --------------------------- -- Visit_System_Instance -- --------------------------- procedure Visit_System_Instance (E : Node_Id) is S : Node_Id; begin -- Visit all the subcomponents of the system if not AAU.Is_Empty (Subcomponents (E)) then S := First_Node (Subcomponents (E)); while Present (S) loop -- Visit the component instance corresponding to the -- subcomponent S. Visit (Corresponding_Instance (S)); S := Next_Node (S); end loop; end if; end Visit_System_Instance; --------------------------- -- Visit_Thread_Instance -- --------------------------- procedure Visit_Thread_Instance (E : Node_Id) is S : Node_Id; Call_Seq : Node_Id; Spg_Call : Node_Id; begin if not AAU.Is_Empty (Subcomponents (E)) then S := First_Node (Subcomponents (E)); while Present (S) loop -- Visit the component instance corresponding to the -- subcomponent S. Visit (Corresponding_Instance (S)); S := Next_Node (S); end loop; end if; if not AAU.Is_Empty (Calls (E)) then Call_Seq := First_Node (Calls (E)); while Present (Call_Seq) loop -- For each call sequence visit all the called -- subprograms. if not AAU.Is_Empty (Subprogram_Calls (Call_Seq)) then Spg_Call := First_Node (Subprogram_Calls (Call_Seq)); while Present (Spg_Call) loop Visit (Corresponding_Instance (Spg_Call)); Spg_Call := Next_Node (Spg_Call); end loop; end if; Call_Seq := Next_Node (Call_Seq); end loop; end if; end Visit_Thread_Instance; ------------------------------- -- Visit_Subprogram_Instance -- ------------------------------- procedure Visit_Subprogram_Instance (E : Node_Id) is pragma Unreferenced (E); begin null; end Visit_Subprogram_Instance; --------------------------- -- Visit_Device_Instance -- --------------------------- procedure Visit_Device_Instance (E : Node_Id) is pragma Unreferenced (E); begin null; end Visit_Device_Instance; end Ocarina.Backends.ASN1.Deployment;